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Because it is difficult to maintain a current list of resources, and there are a number of good resources available elsewhere, the Group has discontinued the Resources page. However, for anyone who was linking to these resources, we have moved the content from the resources pages to this page so you may still access them.

Disclaimer: The resources were verfied in April of 1020. Because, web resources change quickly, we cannot guarantee that a link will be active after this date.

21st Century Learners
Presentations
Finding Resources
Collaborative Sharing
Collaborative Tools
Educational Gaming
Geolocation
RSS
Social Networking
Virtual Communication
Virtual Worlds


21st Century Learners

When considering the characteristics of a 21st century learner, it is important to remember that we are talking about trends and that these characteristics do not necessarily apply to everyone.

About your students

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About 21st Century Skills

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About Their Technologies

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Re-examining Your Views of Teaching and Learning

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Finding Resources

The following are resources we have found to be useful locating emerging learning tools.

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Collaborative Sharing

Blogging

A weblog, which is usually shortened to blog, is a type of website where entries are made (such as in a journal or diary), displayed in a reverse chronological order.

Blogs often provide commentary or news and information on any subject. The word blog can also be used as a verb, meaning to maintain or add content to a blog.

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Creative Commons

Creative Commons (CC) is a non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share. The organization has released several copyright licenses known as Creative Commons licenses. These licenses allow creators to communicate which rights they reserve, and which rights they waive for the benefit of other creators.

Creative Commons provides free tools that let authors, scientists, artists, and educators easily mark their creative work with the freedoms they want it to carry. You can use CC to change your copyright terms from "All Rights Reserved" to "Some Rights Reserved."

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Citizen Journalism

Citizen journalism, also known as public or participatory journalism or democratic journalism, is the act of non-professionals "playing an active role in the process of collecting, reporting, analyzing and disseminating news and information," according to the seminal report We Media: How Audiences are Shaping the Future of News and Information, by Shayne Bowman and Chris Willis. They say, "The intent of this participation is to provide independent, reliable, accurate, wide-ranging and relevant information that a democracy requires."

Wikipedia [accessed, 10/2/08]

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Digital Storytelling

The Center for Digital Storytelling (CDS) maintains an ongoing list of Web resources about digital storytelling and storytelling activities. The list can be found online at http://www.storycenter.org/resources.html Principal Resource Sites

Examples

Design

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Mashups

The term mashup comes from the music industry where artists will overlay various musical tracks to come up with a new song.

In web terms, a mashup is a web application that combines data from more than one source into a single integrated tool; a typical example is the use of cartographic data from Google Maps to add location information to real-estate data from Craigslist, thereby creating a new and distinct web service that was not originally envisaged by either source. (Wikipedia- accessed Oct, 2007)

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Mashups Public Interfaces

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Examples

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Advanced Examples of Mashups

  • Retrievr - Retrievr searches Flickr photos based on visual input that you provide
  • Spell with Flickr - This mashup is a simple tool that spells out a message you enter by drawing it with photographs of letters and numbers hosted by Flickr
  • Tagnautica - Visually navigate through Flickr images by browsing related tags -
  • Flappr - This slick-looking application is basically a Flash-based interface you can use to browse the Flickr library
  • Captioner! - The mashup Captioner! lets you add comical speech balloons to any Flickr photo
  • Fastr - We said that some of the best Flickr mashups are games, so here's one of them
  • Colr Pickr - Select a color from the color wheel and the Colr Pickr loads a selection of twelve photos from Flickr that best match your selected color
  • Flickrball - Here's another Flickr mashup game that's a little more complicated
  • Flickr Sudoku

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Podcasting

Podcasting is the method of distributing multimedia files, such as audio or video programs, over the Internet using syndication formats, for playback on mobile devices and personal computers. "Podcasting", coined in 2004, combines "iPod", a popular portable audio device, and "broadcasting."

The term podcast, like 'radio', can mean both the content and the method of delivery. The host or author of a podcast is often called a podcaster. Though podcasters' web sites may also offer direct download or streaming of their files, a podcast is distinguished by its ability to be downloaded automatically using software capable of reading RSS or Atom feeds

Usually a podcast features one type of 'show', with new episodes released either sporadically or at planned intervals such as daily or weekly. In addition, there are podcast networks that feature multiple shows on the same feed.

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Social Bookmarking

Social bookmarking is the practice of saving bookmarks to a public Web site and “tagging” them with keywords.

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Wikis

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Collaborative Tools

There are variety of emerging tools that allow people to collaborate in an online environment. The following is examples of the tools.

  1. Collaborative Virtual Workspace
  2. Doodle
  3. Google Docs
  4. SubEthaEdit (Mac Only)
  5. SyncrhoEdit
  6. Wikis
  7. Zoho

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Educational Gaming

Mini Versus Complex Games (Prenskey)

Mini-Games

  1. Generally take 2 hours or less to complete.
  2. Typically provide a single challenge, other than repetitive problems.
  3. Are generally played alone or one-on-one
  4. Typically have players play as themselves
  5. Are mastered relatively quickly.
  6. Rarely encompass ethical dilemmas or require players to make important decisions.
  7. Include almost all 52-card-deck games, such as Solitaire, Poker, Hearts (Bridge may be an exception), quiz games such as Jeopardy and Who wants to be a Millionaire, most board games, such as Scrabble and Monopoly (Chess, Go and some strategy games are possible exceptions), and practically all the learning games found on web sites.

Complex Games

  1. Can take from 8 to over 100 hours to complete
  2. Require players to learn a wide variety of often new and difficult skills and strategies, and to master these skills and strategies by advancing through dozens of ever-harder levels.
  3. May require both outside research and collaboration with others while playing.
  4. Often require players to assume alternate identities.
  5. Frequently present players with ethical dilemmas or life-and-death decisions.
  6. Often take from 20-60 hours of playing to master.
  7. Include just about every game that comes in a box, either for a PC or console (Playstation, Game Cube, or Xbox), as well as many that are made for handheld devices such as GameBoys. Most simulation games (Sim City, Airport Tycoon, etc.), history strategy games (Civilization III and Rise of Nations), military strategy games, and sports games are complex games.

Organizations

  1. TEEM: Teachers Evaluating Educational Multimedia
  2. National Institute on Media and the Family
  3. Games for Health
  4. Social Impact Games
  5. Game Theory.net
  6. GamesParentsTeachers
  7. Games2Train
  8. Social Impact Games

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Examples of Complex Games

The group does not endorse any of the following games. The listing is provided as examples of complex games.

  1. America's Army
  2. Animal Crossing
  3. Animal Crossing Community
  4. Black and White
  5. City of Heros
  6. Everquest
  7. Everquest II
  8. Fable
  9. Harvest Moon
  10. Lineage
  11. Lineage II/
  12. Life and Death
  13. Maya: Yourself! Fitness/
  14. Mind Rover/
  15. Re-Mission
  16. Rise of Nations
  17. Runescape
  18. Sim City
  19. Sim Health
  20. Sims
  21. Sims 2
  22. Thinking World
  23. Virtual U
  24. Welcome to Zipland
  25. Wild Divine
  26. World of Warcraft
  27. Zoo Tycoon

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Geolocation

Geolocation is the process of identifying a geographic location of a computing device. This could be via a computer's IP address or by using GPS.

The two most common forms of Geolocation are Geo-caching (locating an object based on a GPS position) and Geo-tagging (tagging an item with the geographic location associated with that item).

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RSS

RSS is used to publish frequently updated works—such as blog entries, news headlines, audio, and video—in a standardized format. An RSS document (which is called a "feed") includes full or summarized text, plus metadata such as publishing dates and authorship. [Modified from Wikipedia - accessed 11/15/08]

Aggregators

  1. What are aggregators - http://en.wikipedia.org/wiki/News_aggregator
  2. List of news aggregators - http://en.wikipedia.org/wiki/List_of_news_aggregators

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Social Networking

The following resources focus on the sharing of information aspects of social computing.

  1. Social Networking in Plain English [video]
  2. Dodgeball (Mobile Social Computing)
  3. Facebook
  4. MySpace
  5. Wikipedia's list of Social Networking Sites

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Virtual Communication

Communication Tools

Live Meeting Spaces

  1. Adobe Connect
  2. Elluminate
  3. Horizon Wimba
  4. NetMeeting
  5. Webex

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Virtual Worlds

Examples of Virtual Worlds

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Virtual Reality

(VR) is an environment that is simulated by a computer. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.: Wikipedia (accessed 3/1/06)

  1. 3D Virtual Spaces For Learning And Collaboration - http://www.masternewmedia.org/2004/09/27/3d_virtual_spaces_for_learning.htm
  2. Active Worlds and Education - http://www.activeworlds.com/edu/index.asp
  3. Croquet Project - http://www.opencroquet.org/
  4. On The Net Resources: Education and Training - http://www.hitl.washington.edu/projects/knowledge_base/education.html
  5. Use of Virtual Reality in K-12 Education - http://coe.sdsu.edu/eet/articles/vrk12/index.htm
  6. University of Arizona QuickTime Virtual Reality - http://qtvr.arizona.edu/
  7. University of Arizona: CAVE - http://azlive.arizona.edu/
  8. University of Michigan Virtual Reality Lab - http://www-vrl.umich.edu/

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General

  1. Computer Networks As Social Networks: Collaborative Work, Telework, and Virtual Community - http://tinyurl.com/yjmjul
  2. Computer Support for Knowledge-Building Communities - http://www.leaonline.com/doi/abs/10.1207/s15327809jls0303_3
  3. Future of e-learning communities - http://portal.acm.org/citation.cfm?id=505248.505274
  4. Nick Yee's Home Page - http://www.nickyee.com/
  5. Seeing What We Build Together - Distributed Multimedia Learning Environments for Transformative Communications - http://www.leaonline.com/doi/abs/10.1207/s15327809jls0303_4?cookieSet=1&journalCode=jls
  6. Social Capital in Virtual Learning Communities and Distributed Communities of Practice - http://www.cjlt.ca/content/vol29.3/cjlt29-3_art7.html
  7. Social Software in Academia - http://www.educause.edu/apps/eq/eqm06/eqm0627.asp
  8. Trends in Social Software - http://www.educause.edu/LibraryDetailPage/666?ID=ERS0604
  9. Web 2.0: A New Wave of Innovation for Teaching and Learning? - http://www.educause.edu/apps/er/erm06/erm0621.asp

Look at almost everything on this page - http://www.marcprensky.com/writing/but especially "Engage me or Enrage Me"

And review these

  1. http://www.twitchspeed.com/site/news.html
  2. http://www.digitalmultiplier.org/(You'll need to sign up for this one)

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Examples

  1. a_rage (Augmented Reality Active Game Engine) - http://www.a-rage.com/
  2. Augmented Reality at Bauhaus University - http://www.uni-weimar.de/~bimber/research.php
  3. Augmented Reality in Architecture - http://www.columbia.edu/cu/gsapp/BT/RESEARCH/ar.html
  4. Augmented Reality Lab - Georgia Tech - http://www-static.cc.gatech.edu/gvu/ael/
  5. Aware Home - http://www-static.cc.gatech.edu/fce/ahri/index.html
  6. Columbia Computer Graphics Lab - http://www1.cs.columbia.edu/graphics/
  7. Context Aware Cell Phone Project - http://www.media.mit.edu/wearables/mithril/phone.html
  8. Context-Aware Computing, MIT Media Lab - http://education.mit.edu/ar/
  9. Context Aware Computing Group @ MIT - http://context.media.mit.edu/press/index.php/projects/
  10. Georgia Tech's Augmented Environments - http://www-static.cc.gatech.edu/projects/ael/
  11. Hybrid Vision-assisted Tracking and Augmented Reality Research at UNC - http://www.cs.unc.edu/Research/us/web/quicktime.htm
  12. How Augmented Reality Will Work - http://computer.howstuffworks.com/augmented-reality.htm
  13. Image Guided Surgery - http://www.ai.mit.edu/projects/medical-vision/
  14. Introduction to Augmented Reality - http://www.se.rit.edu/~jrv/research/ar/introduction.html
  15. Invisible Train - http://studierstube.icg.tu-graz.ac.at/invisible_train/
  16. Kitchen of the Future - http://web.media.mit.edu/~jackylee/kitchen.htm
  17. Life Clipper (Wearable computing) - http://www.torpus.com/lifeclipper/
  18. Mobile Augmented Reality System (MARS) - http://www1.cs.columbia.edu/graphics/projects/mars/
  19. NASA World Wind - http://worldwind.arc.nasa.gov/
  20. NYU Media Research Lab - http://www.mrl.nyu.edu/research.html
  21. Sony Computer Science Lab List (long list but good resources) - http://www.csl.sony.co.jp/project/ar/ref.html
  22. Things That Think - http://ttt.www.media.mit.edu/research/ConsortiumPubWeb.pl?ID=17
  23. Tangible Bits - http://tangible.media.mit.edu/projects/
  24. USC Computer Graphics and Immersive Technologies - http://graphics.usc.edu/cgit/index.php
  25. Wearable Computing - MIT - http://www.media.mit.edu/wearables/
  26. Wearable Computer Lab - http://wearables.unisa.edu.au/

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Second Life

PLEASE NOTE: These links were live when place here. However, due to he fluid nature of Second life, the group cannot gaurentee hat these links are still valid.

The University of Arizona in Second Life

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Education - Informal

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Education - Schools and Universities

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Languages

Also see the SLObserver, a Franch-language blog about Second Life.

Other Educational

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Interesting Places

Building

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